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Touchgrind skate 3
Touchgrind skate 3











touchgrind skate 3

It’s about mastering when the fingers should be off the board as much as when they are on it.

Touchgrind skate 3 how to#

Learning how to use one’s fingers and their particular placement on the board, realizing that even the most subtle of movements can have a big effect on what tricks are being done, where the board is going to go, and whether a lucrative combo will continue. Touchgrind Skate 2 has a definite learning curve to it as it’s not just about tapping a button to jump and holding down on a joystick to spin. This mode is endless, with players able to keep playing until they get a score they’re satisfied with. Once in the actual game players can play a 100 second mode where they try to get the most points in that time limit, or a best line mode where a chain of tricks in a short time period can be attempted with the goal being to get the highest-scoring line. There’s a lengthy tutorial that has players seeing how to pull off the various maneuvers, with the ability to go back and re-watch and try individual sections in case more practice is necessary. The game has been reborn in 2013 as something more like the Tony Hawk Pro Skater games in that players skate around a various skatepark-y environments chaining together tricks like spins, flips, and edge grinds. However, Illusion Labs is back to show these sucka MCs just what’s up with the wonderful Touchgrind Skate 2. Since then, so many games have continued to just use virtual controls, not truly taking advantage of their platform.

touchgrind skate 3

The original Touchgrind was one of the first games on the App Store that truly used multitouch controls to their potentital. Device Reviewed On: iPad Mini Retina, iPhone 5













Touchgrind skate 3